Genetic Algorithm Deathmatch
Seeing this Slashdot story on this use of machine learning in a computer game, made me wonder if anyone has tried to do anything like use genetic algorithms to control and evolve AI players in something like a Quake deathmatch?
Chuck a bunch together with random algorithms... the players that survive longer get duplicated and modified. The appealing thing about that is that the players would be in a fairly complex environment, which might help drive towards fairly complex behavior, and that it could be fully automated - the players, the selection and modification. The complexity of the environment includes the 3D environment, other AI players, their strageties, how they handle the various types of situations that come up, etc etc.
I'm not that interested in spending the time to seriously look into this but I did this google search, which seems to include a few such things, such as the work described in this paper.